Sai

SAI

Loxodon Monk, Way of the Open Hand
Hit Points
/ 21
Armor Class
15
Initiative
+3
Strength+1
Dexterity+3
Constitution+1
Intelligence+0
Wisdom+2
Charisma−1

Skills

Acrobatics+5
Animal Handling+2
Arcana+0
Athletics+1
Deception−1
History+2
Insight+4
Intimidation−1
Investigation+2
Medicine+2
Nature+0
Perception+2
Performance−1
Persuasion−1
Religion+0
Sleight of Hand+3
Stealth+3
Survival+2
Roll d20 and add the modifier.
NameWhat it doesTo hitDamageType
Attacks & Damage
Bo staffA sweeping strike with your staff.+51d8+3weapon
Unarmed strikeA quick fist or kick.+51d4+3unarmed
Elemental StrikeWreathe a hit in booming thunder.+5+1d6 thunder1 ki
DartsThrown at a foe at range.+51d4+3thrown
Defend & Deflect
Patient DefenseDodge; attackers have disadvantage on you.1 ki, bonus
Deflect MissilesSwat aside an incoming arrow or dart.cut damagereaction
Ki Moves & Special
Flurry of BlowsTwo extra strikes right after you attack.+51d4+3 each1 ki, bonus
Open HandOn a Flurry hit: prone, shove 15 ft, or no reactions.with Flurry
Step of the WindDash or Disengage, and jump twice as far.1 ki, bonus
On your turn
Moveup to 40 feet
Actionattack, or another move
Bonus Actiona ki move
Reactionone quick response
Ki points
Your moves
Bo staff & unarmed strikes. You fight with quick blows. The staff hits for 1d8 + 3, a fist or kick for 1d4 + 3, both at +5 to hit.
Flurry of Blows. Right after you Attack, spend 1 ki to add two more strikes as a bonus action (each +5, 1d4 + 3). Your signature burst.
Open Hand Technique. On a hit from your Flurry you may knock the target prone, shove it 15 feet away, or stop it taking reactions. Choose per hit.
Patient Defense. Spend 1 ki to Dodge as a bonus action. Every attack against you has disadvantage until your next turn.
Step of the Wind. Spend 1 ki to Dash or Disengage as a bonus action and leap twice as far. You are always the fastest in the room.
Deflect Missiles. As a reaction you catch or swat aside an incoming arrow or thrown weapon, greatly reducing its damage.
Elemental Strike. Spend 1 ki to sheathe a strike in thunder for an extra 1d6 thunder damage. A booming finisher when you need extra punch.
Features & traits
Ki. You have 3 ki points that fuel Flurry of Blows, Patient Defense, Step of the Wind, and Elemental Strike. They refill on a rest.
Loxodon Serenity. You have advantage on saves against being charmed or frightened. Flattery will get you nowhere.
Unarmored Movement. Wearing no armour, you move 10 feet faster.
Keen smell & trunk. A sharp nose, and a handy trunk for holding a torch, grabbing a key, or pouring the tea.
Inventory & coins
  • Bo staff
  • 10 darts
  • No armour (monk training is your defence)
Coins: ____ gp   ____ sp   ____ cp
Notes