SAMSARA
Gnome Wizard, School of Divination
Strength−1
Dexterity+2
Constitution+1
Intelligence+3
Wisdom+1
Charisma+0
Skills
Acrobatics+2
Animal Handling+1
Arcana+5
Athletics−1
Deception+0
History+5
Insight+3
Intimidation+0
Investigation+5
Medicine+1
Nature+3
Perception+1
Performance+0
Persuasion+0
Religion+3
Sleight of Hand+2
Stealth+2
Survival+1
Roll d20 and add the modifier.
Portent, bend fate
Each morning roll two d20 and note them here: (__) (__). Before your next long rest, swap one of them in for any d20 roll at the table, yours or an enemy's.
NameWhat it doesTo hitDamageType
Attacks & Damage
Fire BoltA small dart of fire shoots from your hand.+51d10 firecantrip
Magic MissileThree glowing darts streak out and always hit.auto1d4+1 each1st level
DaggerA quick stab if something gets too close.+41d4+2weapon
Defend & Escape
ShieldA wall of force guards you for one round.AC 171st level, reaction
Misty StepYou blink to a spot you can see nearby.blink 30 ft2nd level, bonus
Control
SleepEnemies fall into a deep sleep, weakest first.5d8 worth1st level
WebSticky webs fill the area and trap foes.DEX save 13stuck fast2nd level
Mage HandA ghostly hand appears to fetch or move things.30 ft reachcantrip
Minor IllusionYou conjure a small sound or image to fool foes.cantrip
On your turn
Moveup to 25 feet
Actioncast a spell or attack
Bonus Actiona quick extra move
Reactionone quick response
1st-level slots
2nd-level slots
Portent dice
Arcane Recovery