Telstar

TELSTAR

Kenku Druid, Circle of the Land
Hit Points
/ 21
Armor Class
14
Initiative
+2
Strength−1
Dexterity+2
Constitution+1
Intelligence+1
Wisdom+3
Charisma+0

Skills

Acrobatics+4
Animal Handling+5
Arcana+1
Athletics−1
Deception+0
History+1
Insight+3
Intimidation+0
Investigation+1
Medicine+3
Nature+3
Perception+5
Performance+2
Persuasion+0
Religion+1
Sleight of Hand+2
Stealth+4
Survival+3
Roll d20 and add the modifier.
NameWhat it doesTo hitDamageType
Attacks & Damage
ShillelaghYour gnarled staff glows and strikes with nature's force.+51d8+3cantrip
Thorn WhipA vine lashes out and drags an enemy 10 feet closer.+51d6cantrip
Snare & Control
EntangleGrasping vines erupt and root enemies in place.STR save 13rooted1st level
Spike GrowthThe ground sprouts thorns that shred anything moving through.2d4 per 5 ft1st level
Support & Utility
Cure WoundsLay your hands on a hurt friend and heal them.heal 1d8+31st level
Speak with AnimalsTalk with any beast for ten minutes.talk to beastsritual, free
Wild Shape: RavenTurn into a raven to scout ahead or slip away.become a raven2 per rest
On your turn
Moveup to 30 feet
Actioncast a spell or attack
Bonus Actiona quick extra move
Reactionone quick response
1st-level slots
2nd-level slots
Wild Shape
Spells
Shillelagh. Your gnarled quarterstaff glows with nature's power and strikes hard. On a hit (roll +5) it deals 1d8 + 3. Your reliable melee attack. cantrip
Thorn Whip. A vine-like whip lashes out. On a hit (roll +5) it deals 1d6 and drags the enemy 10 feet toward you. cantrip
Entangle. Thick vines burst from the ground in a wide area. Each enemy there makes a Strength save (beat 13) or is rooted in place while you concentrate. 1st level, concentration
Spike Growth. A patch of ground sprouts sharp thorns. Anything that moves through it takes 2d4 damage for every 5 feet travelled. 1st level, concentration
Cure Wounds. Lay your hands on a hurt friend and heal them 1d8 + 3. 1st level
Speak with Animals. Chat with any beast for 10 minutes. It is a ritual, so it costs no spell slot.ritual
Wild Shape: Raven. Turn into a raven to scout ahead, fly over a wall, or slip away, then change back. You can do this twice between rests. 2 per rest
Features & traits
Kenku Mimicry. You are able to mimic sounds and voices you have heard.
Expert Forgery. You copy handwriting and duplicate small objects with uncanny skill.
Wild Shape. Twice between rests you may turn into a raven, then change back to yourself.
Circle of the Land and Sky. Your druid order is tied to the forest and the sky.
Inventory & coins
  • Hide armour
  • Gnarled quarterstaff (Shillelagh focus)
  • Lute
  • Feathered totem
  • Pipe and herb pouch
  • Poison dagger (3 doses)
  • 3 smoke bombs
Coins: ____ gp   ____ sp   ____ cp
Notes