Truf

TRUF

Tiefling Rogue, Arcane Trickster
Hit Points
/ 21
Armor Class
15
Initiative
+3
Strength−1
Dexterity+3
Constitution+1
Intelligence+2
Wisdom+0
Charisma+2

Skills

Acrobatics+3
Animal Handling+0
Arcana+2
Athletics−1
Deception+6
History+2
Insight+2
Intimidation+2
Investigation+2
Medicine+0
Nature+2
Perception+0
Performance+4
Persuasion+6
Religion+2
Sleight of Hand+5
Stealth+5
Survival+0
Roll d20 and add the modifier. Persuasion and Deception are doubled.
Your deck is your spellbook
Each card is a real spell wearing a costume. On your turn you may play one: just say its name, for example "I play The Lovers."
NameWhat it doesTo hitDamageType
Attacks
DaggerA quick stab or hurled blade. Add Sneak Attack if you have advantage or an ally flanks.+51d4+3throw or slash
Sneak AttackExtra damage once per turn when you have advantage or a friend flanks the target.+2d6once/turn
The TowerHellish Rebuke. When you are hit, wreathe the attacker in fire. Reaction, once per day.2d10 firereaction
The Deck — tricks & control
The LoversCharm Person. One humanoid sees you as a trusted friend.WIS save 12charmed1st level
The Hanged ManSleep. Weak or wounded enemies drift into slumber.5d8 worth1st level
The MoonDisguise Self. Cloak yourself in a new appearance.new look1st level
The MagicianMage Hand. An invisible hand fetches, lifts, and picks locks or pockets.30 ft reachcantrip
The DevilThaumaturgy. Boom your voice, flicker flames, or unsettle a room.at willcantrip
The High PriestessMinor Illusion. A false sound or small silent image to misdirect.at willcantrip
Help & Escape
Cunning ActionDash, Disengage, or Hide.bonus action
On your turn
Moveup to 30 feet
Actionstab, or play a card
Bonus ActionCunning Action
ReactionThe Tower, when hurt
1st-level slots
Hellish Rebuke
Your deck, card by card
The Magician — Mage Hand. An invisible spectral hand appears and can fetch, lift, and pick locks or pockets up to 30 feet away. cantrip
The Devil — Thaumaturgy. Boom your voice, make distant flames flicker, or create other minor unsettling effects. cantrip
The High Priestess — Minor Illusion. Create a false sound or a small, silent image to misdirect attention. cantrip
The Lovers — Charm Person. One humanoid you can see makes a Wisdom save (beat 12) or treats you as a trusted friend. 1st level
The Moon — Disguise Self. You cloak yourself in an illusory new appearance until you end it. 1st level
The Hanged Man — Sleep. Roll 5d8; that many hit points of creatures fall asleep, weakest first, with no save. 1st level
The Tower — Hellish Rebuke. As a reaction, when something damages you, wreathe it in 2d10 fire. Once per day, from your tiefling blood. reaction
Features & traits
Sneak Attack. Once a turn, add 2d6 damage when you have advantage or a friend stands beside your target.
Cunning Action. Every turn you may Dash, Disengage, or Hide as a bonus action. This is how you slip away.
Tiefling. You see in the dark, resist fire, and carry the innate magic of The Devil and The Tower.
Inventory & coins
  • Fine studded leather armour
  • Two daggers
  • Ornate tarot deck (arcane focus)
  • Thieves' tools
  • Disguise kit
  • Fine clothes
  • 3 trinkets
Coins: ____ gp   ____ sp   ____ cp
Notes