TRUF
Tiefling Rogue, Arcane Trickster
Strength−1
Dexterity+3
Constitution+1
Intelligence+2
Wisdom+0
Charisma+2
Skills
Acrobatics+3
Animal Handling+0
Arcana+2
Athletics−1
Deception+6
History+2
Insight+2
Intimidation+2
Investigation+2
Medicine+0
Nature+2
Perception+0
Performance+4
Persuasion+6
Religion+2
Sleight of Hand+5
Stealth+5
Survival+0
Roll d20 and add the modifier. Persuasion and Deception are doubled.
Your deck is your spellbook
Each card is a real spell wearing a costume. On your turn you may play one: just say its name, for example "I play The Lovers."
NameWhat it doesTo hitDamageType
Attacks
DaggerA quick stab or hurled blade. Add Sneak Attack if you have advantage or an ally flanks.+51d4+3throw or slash
Sneak AttackExtra damage once per turn when you have advantage or a friend flanks the target.+2d6once/turn
The TowerHellish Rebuke. When you are hit, wreathe the attacker in fire. Reaction, once per day.2d10 firereaction
The Deck — tricks & control
The LoversCharm Person. One humanoid sees you as a trusted friend.WIS save 12charmed1st level
The Hanged ManSleep. Weak or wounded enemies drift into slumber.5d8 worth1st level
The MoonDisguise Self. Cloak yourself in a new appearance.new look1st level
The MagicianMage Hand. An invisible hand fetches, lifts, and picks locks or pockets.30 ft reachcantrip
The DevilThaumaturgy. Boom your voice, flicker flames, or unsettle a room.at willcantrip
The High PriestessMinor Illusion. A false sound or small silent image to misdirect.at willcantrip
Help & Escape
Cunning ActionDash, Disengage, or Hide.bonus action
On your turn
Moveup to 30 feet
Actionstab, or play a card
Bonus ActionCunning Action
ReactionThe Tower, when hurt
1st-level slots
Hellish Rebuke