The Shadow Over Aldermere
Samsara

Samsara

Gnome Wizard · School of Divination
Played by Sachin

When he's not counting coin and catching fraud, Samsara reads the threads of fate before they are spun. Beyond his impressive list of spells, his portent ability can change the outcome for any roll at the table, his own or the enemy's.

Bends fate Ranged blaster Crowd control Investigator
17
Hit Points
12
Armor Class
+2
Initiative
25 ft
Speed
−1Strength
+2Dexterity
+1Constitution
+3Intelligence
+1Wisdom
+0Charisma

Signature moves

Spell attack +5 · Spell save DC 13. His AC jumps to 17 for the round he casts Shield.
Portent2 per day · his masterstroke
Each morning roll two d20s and note them. Before your next long rest, swap one in for any roll at the table, yours or an enemy's.
two foreseen rolls
Fire Boltcantrip
A dart of fire streaks from your hand. Your reliable attack, all day long.
+5 to hit · 1d10 fire
Magic Missile1st level
Three glowing darts streak out and strike automatically. Pick your target and never miss.
auto-hit · 1d4+1 each
Shield1st level, reaction
A wall of force snaps up the instant you are hit.
AC 17 for a round
Misty Step2nd level, bonus
Teleport to a spot you can see nearby.
teleport 30 ft
Sleep1st level
Drop the weakest enemies into a deep sleep, no save.
5d8 worth
Web2nd level, concentration
Sticky webs fill the area and trap whoever is caught.
DEX save 13 · stuck

Good at

Investigation +5 Arcana +5 History +5 Insight +3

Always on