A sharp-dressed tiefling who reads fortunes and lifts purses. Truf doesn't cast spells, she draws cards: her tarot deck is her spellbook, and every card is a real spell in a costume. Quick with a blade and quicker with her tongue, she's the party's face while she's in town.
The party's faceTarot magicSneak attacksSlips away
21
Hit Points
15
Armor Class
+3
Initiative
30 ft
Speed
−1Strength
+3Dexterity
+1Constitution
+2Intelligence
+0Wisdom
+2Charisma
Signature moves
Spell save DC 12 · Spell attack +4. Each card below is a real spell — just say its name.
Daggerweapon / thrown
A quick stab or a hurled blade up to 20 feet.
+5 to hit · 1d4+3
Sneak Attackonce a turn
Extra damage with advantage, or a friend beside the target.
+2d6
The Towerreaction · 1/day
Hellish Rebuke — answer a hit with fire.
2d10 fire
The Lovers1st level
Charm Person — a humanoid sees you as a trusted friend.
WIS save 12
The Hanged Man1st level
Sleep — weak or wounded enemies drift off.
5d8 worth
The Moon1st level
Disguise Self — cloak yourself in a new face.
new look
The Magiciancantrip
Mage Hand — an invisible hand picks locks and pockets.
30 ft reach
The Devilcantrip
Thaumaturgy — boom your voice or flicker flames.
at will
The High Priestesscantrip
Minor Illusion — a false sound or small image to deceive.
at will
Good at
Persuasion +6Deception +6Stealth +5Sleight of Hand +5Performance +4Insight +2
Always on
Sneak Attack. Once a turn, add 2d6 when you have advantage or a friend stands beside your target.
Cunning Action. Dash, Disengage, or Hide as a bonus action every turn — your getaway.
Tiefling. You see in the dark, resist fire, and carry the innate magic of The Devil and The Tower.